Contact us
- contact.wargamersvienna@gmail.com
- Schwarzenbergplatz, Vienna, Austria
- Andy J. Cube
The rules we use are slightly modified In the Grand Manner (ITGM) originally drafted by Peter Gilder and since reissued and rewritten by Mike Ingham and Gerry Elliott. They are geared at fighting large battles on large tables with multiple commanders and 25/28mm Napoleonic tabletop figurines. Gerry has also written his own set of Napoleonic rules (In the grandest Manner – ITgrM) for 10mm figures and also very large tables and truly humunguos numbers of figures as he uses 108 for ONE french btn..
I used to think that they were user friendly and clearly written compared to say Newbury Fast Play, WRG Napoleonic, etc. I still think so but nowadays there is a myriad of rules to select from. Of course, the modern gamer seems to want to finish games in a couple of hours. ITGM is designed for weekend-long games, 10 – 12 hour long battles which will last from 16 to 24 turns, sometimes longer. Naturally, if one side gets really trounced than the game can be called sooner.
The rules have a strong ‚napoleonic‘ feel, rewarding combined arms and mass as well as the best use of terrain. The ‚quality‘ of your little tin soldiers plays a role, even an important one – particular for breakthrough roll of CV vs. INF and morale – but is not the overwhelming focus. Combined arms and mass are usually more relevant. There is an element of command control as you need your generals within command distance (12“, normally) in order to declare charges and reinforce melees. Also they give you an extra +1 on your morale rolls.